Retrospective templates
Retrospective templates Updated

Superheroretrospective template

The Superhero retrospective treats the team as one hero squad. It uses a playful metaphor to make serious strengths, vulnerabilities, blockers, and support needs easier to discuss.

Duration
45–60 minutes
Team size
4–12 people
Best for
New teams, milestone reviews, morale, and a stale retrospective routine
Superhero Retro retrospective template preview

What each column means

Use the prompts to keep cards specific. The examples show the level of detail that makes discussion and voting useful.

Superpowers

3

Which repeatable skills, habits, or team qualities helped us succeed?

  • Pairing helped us untangle unfamiliar code quickly.
  • Support and engineering shared customer context early.
  • Small releases kept risk visible and reversible.

Kryptonite

3

Which conditions make the team less effective or unusually vulnerable?

  • Ambiguous acceptance criteria cause us to restart work.
  • Interruptions break the focus needed for complex changes.
  • Only one person can diagnose the deployment pipeline.

Nemesis

3

Which recurring obstacle or pattern keeps opposing our progress?

  • Late scope changes repeatedly destabilize the sprint.
  • A slow vendor sandbox blocks end-to-end testing.
  • Unresolved ownership delays cross-team decisions.

Sidekicks & Gadgets

3

Which people, skills, tools, or support help us overcome those obstacles?

  • A product partner available during refinement.
  • Production-like test data before implementation starts.
  • A shared release checklist with a named owner.

45–60 minutes agenda

A complete path from framing the room to assigning one concrete follow-up.

  1. 01

    Introduce the hero squad

    Explain the four prompts and frame the team as one hero squad. Make it clear that a nemesis must be an obstacle or pattern, never a person.

    5 minutes
  2. 02

    Write the story silently

    Give everyone quiet time to add specific observations from the reviewed sprint or milestone, with one idea per card.

    8 minutes
  3. 03

    Reveal and clarify

    Read cards column by column. Ask authors for evidence and context without debating solutions yet.

    10 minutes
  4. 04

    Group and vote

    Combine cards that describe the same pattern, then vote for the kryptonite or nemesis that most limits the team.

    6 minutes
  5. 05

    Combine the powers

    Discuss how an existing superpower and a useful sidekick or gadget could reduce the highest-voted obstacle.

    10 minutes
  6. 06

    Choose one power-up

    Create one small action with an owner, deadline, and signal that will show whether the team is stronger next time.

    6 minutes

Use this format when

  • A new or reshaped team needs language for how its strengths fit together.
  • The team has completed a demanding sprint, release, or milestone.
  • A familiar positive-and-negative format no longer creates fresh discussion.
  • The team needs to ask for support without framing that need as failure.

Choose another format when

  • An active interpersonal conflict needs direct, carefully facilitated language.
  • The team does not yet feel safe naming vulnerabilities in a group setting.
  • The superhero metaphor would distract from an urgent operational review.

Facilitation tips

  • Ask for evidence from the reviewed period instead of permanent personality labels.
  • Treat the team as one hero squad so the activity builds shared identity rather than ranking individuals.
  • Keep Kryptonite focused on vulnerability and Nemesis focused on a recurring obstacle.
  • Never allow a teammate or stakeholder to be named as the Nemesis; describe the behavior, constraint, or system instead.
  • Use at least one existing Superpower when designing the final action.

Useful variations

Origin story

Ask where each Superpower came from and which past challenge helped the team develop it.

Hero squad

Let each person name one individual strength, then discuss how those powers combine into a team capability.

Next-episode power-up

Focus Sidekicks & Gadgets on one skill, tool, relationship, or experiment the team needs for the next milestone.

Before the retro

Recommended warm-up

Draw & Guess icebreaker game preview

Draw & Guess

Warm up the team’s imagination before naming its collective superpowers.

Play the warm-up

Frequently asked questions

What is a Superhero retrospective?

It is a metaphor-based retrospective that helps a team identify its strongest capabilities, vulnerabilities, recurring blockers, and the support it needs to succeed.

What are the Superhero retrospective columns?

This template uses Superpowers, Kryptonite, Nemesis, and Sidekicks & Gadgets.

What is the difference between Kryptonite and Nemesis?

Kryptonite is a condition that makes the team vulnerable. A Nemesis is a recurring obstacle or pattern that actively blocks progress. A person should never be named as the Nemesis.

How do you keep a Superhero retrospective useful?

Connect every card to observable work, balance celebration with honest constraints, and finish by using one Superpower and one form of support to counter a priority obstacle.

Run this Superhero retrospective

Open the four ready-made columns, invite the hero squad, find the obstacle that matters, and leave with one owned power-up.