Most Likely To…online icebreaker game
Most Likely To is a team voting game for coworkers who know one another, where each player picks the teammate who fits a positive prompt and individual choices stay private during the reveal.

3–5 min
Typical game
3–12 players
No login needed
How it works
- 1
- Share the room link with teammates.
- 2
- Everyone privately chooses the teammate who best fits the prompt during the 30-second round.
- 3
- Tallies appear from fewest votes to most, then the next prompt begins.
Best for
Established teams celebrating helpful habits and creative prompts.
Example round
The prompt asks which teammate is most likely to spot a hidden edge case before anyone else does. Votes remain private as each tally appears, giving the team a moment to react together before the next prompt and 30-second round begin.
Sample positive Most Likely To prompts
- Spot a hidden edge case
- Bring the perfect meeting snack
- Write the clearest documentation
- Remember a customer quote
- Turn a problem into a sketch
- Ask the question everyone needs
- Keep calm during a demo
- Find a creative workaround
- Notice when someone needs context
- Share the most useful shortcut
- Remember an important follow-up
- Make a complex idea understandable
- Volunteer for the first experiment
- Find the missing acceptance criterion
- Bring positive energy to a difficult meeting
- Discover a helpful new tool
- Create the best team playlist
- Plan the ideal offsite activity
- Solve a puzzle first
- Pack for an unexpected adventure
- Name a new team mascot
- Recommend the next team book
- Find the best local lunch
- Turn a story into a memorable analogy
Facilitation and accessibility
- Choose helpful habits, creative instincts, and light team quirks. Keep status and competence out of the prompts.
- Tell the group that individual choices stay private and anyone can skip a round.
- Drop any prompt that could isolate or embarrass someone, especially when the same teammate has already appeared in the result several times.
- Open This or That for low-trust and new teams.
Variations
- Appreciation round: choose prompts about specific ways teammates have helped one another during a recent piece of work.
- Creative round: try imaginary situations without workplace rankings.
- Low-trust alternative: play This or That with preference-based choices.
Keep it work-safe
Leave poor performance, lateness, firing, alcohol, dating, appearance, identity, health, and private life out of the prompts. Skip any running score that turns a playful round into a ranking of teammates.
Frequently asked questions
Is Most Likely To appropriate for work?
Yes, for an established team. Keep every prompt positive, harmless, easy to skip, and clear of competence rankings or private life.
Are votes anonymous?
Yes. The reveal shows a tally for each selected teammate while individual voter choices remain private.
Should a new team play Most Likely To?
Choose This or That for a new team. Save Most Likely To for a group with enough trust and shared context to vote about one another.
Which prompts should facilitators avoid?
Leave out poor performance, firing, lateness, alcohol, dating, appearance, identity, health, money, beliefs, and anything likely to embarrass someone.
Start a retro with an ice breaker
Warm up the team, then move into a shared retrospective with voting, timers, and clear next steps.